Through this blog I hope to provide information gleaned from my now 43 years of experience in music production. Of course I'd love to master your project, but even if not, please feel free to use the information.
Saturday, October 8, 2011
Making Your Computer an Audiophile Quality Music Player - addendum
In Part 1 we learned how to rip CD's into iTunes and other media players without losing sound quality, and that CD quality and better music files are available on websites such as www.hdtracks.com. You may realize that this means you will eventually have a jumble of music in data compressed mp3 and AAC formats mixed in with your better quality lossless files. That's fine if you occasionally want to mix the two in playlists or shuffle mode for parties, casual listening etc. But some people prefer to keep their iPod-friendly data-compressed music separate from their high-quality files. It is a simple matter to create a whole new iTunes library just for your CD-quality and better files, or for any other reason. On a Mac, hold down 'Option' as you launch iTunes, or on a PC hold down 'Shift'. A dialogue box will open stating that iTunes needs a library, and asks you to either select a library or create a new one. Create a new library in your music folder named 'iTunes Hi-Res Music' for instance.
Now music you rip into this library will not appear in your other library and vice-versa. If you don't hold down 'Option' when you launch iTunes, it will open the last library that it was using. If you want to use the other library, quit and relaunch with the 'Option' modifier.
Of course you can create alternate libraries for any reason - keeping pop, jazz and classical libraries totally independent for example. You can always import music from any library you're not using into your current library by choosing "Add to Library' under the File menu.
Your Home Music Library and iCloud - Important Info
--- original post below ---
Apple is now offering iCloud, whereby your photos, music, movies, calendars, contacts etc. can be stored in the iCloud and accessed or updated from any of your computers and mobile i-devices. You will see that Apple offers to not only store the music you have purchased from the iTunes Store (they're not actually storing it - it will be streaming from the iTunes Store), but for $25.00 a year will also match music you have ripped from CD's yourself or acquired elsewhere and store (stream) it from the iTunes Store as well. And they brag that it will be in 256kbps AAC, regardless if your files are at a lower rate. The only thing you have to upload is music that is not available in the iTunes Store. But what's 'cloudy' is the fact that if you ripped your CD's correctly as lossless files (see Part 1 of my computer music posts), or if you have purchased hi-resolution music from hdtracks.com etc., they will also be 256kbps AAC's on the iCloud, not the better quality files you ripped. You will have another option to upload your own files, which can be your lossless audio files. You get 5GB of space for free, but the music or TV shows you have purchased from the iTunes store does not count against your space (again since it's not really being stored there), only music, movies, pictures and documents you actually upload counts against your space. So that means 15 hours of music if you've ripped CD's to Apple Lossless files. That's not much, but you could just keep a rotation of favorite music there for access on your remote i-devices or laptop. And you can buy more space - $20/year for 10GB for instance.
If you don't care about better sound quality on your remote devices, then the matched 256kbps AAC files will be fine. And your high quality files will still be on your main computer for serious listening.
Also, for all you pro-audio guys, don't be too hasty. For iCloud you have to upgrade your computer to OSX Lion, and you need to be really sure that your pro audio applications will work on that operating system.
Tuesday, August 9, 2011
Part 2 - Making Your Computer an Audiophile-Quality Music Player
Now that you know from Part 1 how to import or purchase full quality audio files, the next step is to get the best sound from the basic iTunes app itself. There are settings in iTunes that will degrade the playback quality and should be defeated when you want totally accurate sound. It's O.K. to use them for casual listening, parties etc. if that works best, but this is what to do when you want to hear things right. When all of these steps are followed, iTunes is actually a bit-perfect 16 or 24 bit digital audio player. These steps apply to Mac computers. It is much more difficult to get bit perfect audio from a PC. You need to do these 4 steps and more. For that I'd suggest a google search.
THIS IS WHAT TO DO IF YOU'RE ONLY INTERESTED IN PLAYING CD-QUALITY AUDIO FILES (44.1K/16 BIT)
Most music lovers will be more than satisfied with CD-quality once they rip their CD collection properly or begin purchasing 44.1k/16 bit downloads. These 4 easy steps cover what to do so iTunes itself isn't affecting the sound quality. If you're interested in high-definition audio (48k, 88.2k or 96k/24 bit), you have to do these four plus step 5.
STEP 1 - Launch iTunes, open preferences and select 'Playback' at the top. Make sure 'Sound Enhancer' and 'Sound Check' are NOT turned on, then click 'OK'. The 'Crossfade' feature will not hurt anything if you like it.
STEP 2 - Under the 'Window' pulldown menu at the top of iTunes select 'Equalizer'. Uncheck it, and to be safe set the Preset menu to 'Flat', then close the window.
STEP 3 - At the top of the iTunes screen, set the volume control all the way to the right. If you are feeding the computer's analog audio output jack to your hi-fi system or powered speakers, the computer's volume control should also be all the way up. You should adjust the volume from your system or speakers, not iTunes or the computer. If you're listening on headphones from the computer's headphone jack, or if your powered speakers don't have volume controls, use the computer's volume control, not the iTunes volume control.
STEP 4 - To complicate things, you can also adjust volumes per song or per album. If you have never done this, don't worry about it, there's nothing to undo. If you have made volume adjustments to individual songs or albums, do this: Highlight an album on which you've made volume adjustments and 'Get Info'. You'll be asked if you want to edit multiple songs, click 'Yes', then click 'Options' at the top of the info window. You'll see a slider for volume adjustment. Leave it set at 'None' and check it, then click O.K. All of the songs on the album will be reset for no volume adjustment.
That's it for regular CD-quality audio files. Proceed to Step 5 if you're interested in playing high-definition audio files (48k, 88.2k or 96k/24 bit AIFF, WAV or Apple Lossless).
STEP 5 - Even if you knew that iTunes can play high-definition 24 bit files up to 96khz, there's something devious going on under the hood that you may not be aware of. When you are listening to any audio media player like iTunes, you are listening to an 'audio engine'. iTunes manages your music library, and provides the DSP functions we defeated in steps 1 - 4. But in Mac computers, the audio engine you are listening to is the QuickTime player. The little secret to this is, you need to set QuickTime's sample rate to match the sample rate of the file you're playing. The default setting is 44.1k, the standard rate for CD-quality files. And that's why you don't need to mess with this if all you'll be playing is 44.1k/16 bit files. But if you play an audio file with a sample rate that does not mot match QuickTime's setting, QuickTime does a rather awful internal sample rate conversion to whatever rate it is set for. So if you don't know how to do this, the extra money you spent for 96/24 downloads was wasted - it will sound worse than the same song as an mp3 if Quick Time is sample rate converting it. Here's how to set QuickTime's sample rate:
In your utilities folder launch the "Audio MIDI Setup" app. Highlight 'Built-In Output'. On the right you'll see pulldown menus for setting sample rate and bit depth. Set the sample rate to match the audio files you're about to play and bit depth to 24 bit. When you go back to playing 44.1k/16 bit lossless or mp3/AAC's, it's still recommended to leave the bit rate at 24 bit. As a side note, any mp3 or AAC that you've purchased will be 44.1k. They can be 48k, but that is very rare.
The following screen captures show how good - and bad - iTunes can be depending on preferences and QuickTime settings:
IF YOU WANT THE DETAILS, HERE'S WHY YOU DEFEATED THE FUNCTIONS IN STEPS 1 - 4
Each feature we disabled is a DSP, or Digital Signal Processor. Each of these will degrade the signal quality to one degree or another. The worst offender is 'Sound Enhancer', which is a pretty awful 'spacial expander'. This makes the music sound as though it is coming from outside of the L/R speakers, creating a much larger sound field. Even though it may wow you when you first hear it, it is highly distorted and not at all accurate.
The master volume control, individual song/album volumes and the Sound Check feature degrade the signal the least. But even bringing the master volume down the smallest amount will cause a digital distortion called 'truncation distortion'. This will be most noticeable on mp3's or AAC's, a little less so on 16 bit lossless or lossless-compression audio files, and barely perceptible on 24 bit files. If you want to use the individual song or album volume adjustments, you should still leave the master volume all the way up; a combination of the two will degrade the audio much worse than using only one.
The Sound Check feature is a rather clumsy attempt at matching the volumes of songs between older vintage CDs and newer ones. Any music produced or remastered after 1995 is usually much louder than music released prior to that. This shouldn't matter if you're sitting down to listen critically to an album, just turn it up as loud as you want. But for parties or casual shuffle-play listening it ca be distracting, so that's a good time to use the feature. You'll soon be hearing of a much more accurate method of matching 'perceived' volumes.
Saturday, August 6, 2011
Part 1 - Making Your Computer an Audiophile-Quality Music Player
2. Lossy-Compression Files
44.1k/16 (CD-quality) lossless files use 650MB.
44.1k/16 lossless-compression files use 325 - 450MB.
128kbps lossy-compression files use 65MB.
As you explore high resolution downloads, you will find 44.1k and 48k in both 16 bit and 24 bit resolution. But once you get to 88.2k and above, they will always be 24 bit. We'll get into that in just a bit.
*** UPDATE 1/3/12 *** It seems that a big push is happening to make 96/24 the standard for consumer hi-definition audio. As I stated above, it should be 88.2k in my opinion, and there are technical=quality reasons for that regarding production and mastering in hi-resolution and then downsampling for CD and downloads. But some mastering rooms, like DES for example, have the gear and know the secret for eliminating any difference in quality. So keep and eye on audio production news and forums, but production at 96k/24 bit would seem to be the future.
Friday, July 15, 2011
10 COMMON MIXING MISTAKES THAT CAN RUIN YOUR PROJECT
From having dealt with literally tens of thousands of mixes, here are 10 mistakes that I see people make over and over again. These are mistakes that will prevent your final mastered tracks from having the clarity, sparkle, punch and volume that you want, and they're fairly easy to address. These are general common-sense guidelines, but it's always important to remember the #1 rule of recording - There are no rules.
1.) THE MIX IS TOO LOUD - This is the most common mistake engineers make today. The mixes you submit for mastering should not be done with eq's, compressors and limiters across the stereo buss. If a stereo buss compressor gives a particular flavor to your mix that you can't get any other way, then by all means use it. But don't do it for the purpose of making the mix louder. If the mix is over-compressed and limited, that cannot be undone. And it totally ties the hands of the mastering engineer. What do you think will sound better? Letting the mastering engineer compress the mix with his $10,000.00+ analog mastering compressor, or letting the mix engineer do it with his $100.00 plug-in? You should also leave headroom, which means your peaks should not be hitting full scale digital 0 (0dBfs). Looking at your stereo peak meters; the hottest peaks in your mix should not exceed -3dBfs, and if you're doing a proper 24 bit mix, -6dBfs is ideal.
2.) THE MIX IS TOO DYNAMIC - Everyone wants their mastered tracks to be huge and loud. But that can't all be done in mastering. As I said in point #1, you generally should not compress or limit the stereo mix. But you should control the dynamics of individual tracks and groups. That doesn't mean squash them, it means control them. Assign your drums to a stereo group and put a stereo compressor/limiter across that group. Usually a compression ratio around 2:1 showing a gain change of around -3dB will do wonders for tightening up the drums, increasing tom & kick sustain and emphasizing the ambience of the drum sound. Adjusting attack and release is critical, as too fast of an attack will kill the punch. You might also want to put limiters on the kick and snare tracks alone if they are too peaky. When you hear a song that is just huge, loud and opened, you can be sure a lot of care was taken in eq'ing, compressing and limiting the individual tracks.
3.) TRACKING AND MIXING AT LOW SAMPLE RATES AND/OR BIT DEPTH - In these days when hard drives are so inexpensive, why would anyone track at 44.1k, and even worse at 16 bit resolution? Even 48k sounds better, but if you want your mix to come alive, you should be tracking and mixing at 88.2k or 96k, 24 bit. If your music is going to be released as an audio CD, 44.1k/16 bit .wav or .aif downloads, or even mp3's or AAC's, the ideal sample rate for tracking and mixing is 88.2k. This allows the mastering engineer to do a linear decimation to 44.1k after mastering, meaning the sample rate converter has to simply divide by 2, which results in the best sound. ESPECIALLY if you are using a real mastering room that will be using analog processing, the difference between a 44.1k mix and an 88.2k mix is night and day.
4.) CRASH CYMBALS TOO LOUD - Want a big, powerful drum sound? Get those crash cymbals down! Loud crash cymbals will completely diminish the apparent size of the drums, and consequently the entire mix. And they will totally cloud and blur the rest of the top end of the mix. It's fine if you want a crash to punch through a couple of times during the mix to emphasize transitions etc., but the entire mix should not be awash in crash cymbals. Solo your drum mix; the crash cymbals should be lower in volume than the snare.
5.) TOO MUCH 'POINT' ON THE KICK DRUM - The 'point' is the slap or click at the leading edge of the kick drum. It adds apparent punch to the kick, but too much can totally destroy an otherwise good mix. You may think it's just a narrow sliver of frequencies that could easily be pulled back in mastering, but in reality it is very broad-band and sits right in the sweet spot of critical upper-mid frequencies where vocals, guitars, strings, synths etc. need presence, and they will all suffer if it has to be pulled back. In the case of the kick drum's point, as in so many things in recording, less is more.
6.) KICK DRUM, SNARE AND TOMS ARE NEGATIVE POLARITY - This is related to phase, but different than being out-of-phase. This means the leading edge of the signal falls rather than rises, which will cause the speaker to pull rather than push at the attack of the drum. That doesn't happen in nature, and it will diminish the punch of the kick and bigger toms. Look at the wave forms of your drum tracks. If the waveform at the beginning of a note goes down before it goes up, it is negative polarity. It's a simple matter on any DAW to highlight the offending track and select "Reverse Polarity". Then you'll see the leading edge rise, as it should. Surprisingly, many professional drum samples are negative polarity.
7.) TOO MUCH SUB-BASS - Almost all home and car systems have subwoofers these day, so it is more important than ever that the sub-bass be correct. But with the home-recording revolution comes the fact that a lot of mixes are being done on small speakers that can't reproduce sub-bass, or on big speakers/subwoofers in a bad control room that can't reproduce the sub-bass properly, or the worst, on headphones. I regularly see mixes from home studios where the bottom end below 40Hz. needs to be pulled back as much as -10dB! Yes, the mastering engineer can do this, but usually not without the rest of the mix suffering. The proper way to address bottom end is by properly eq'ing the individual bass elements of the mix, not by eq'ing the entire mix. An easy answer is an RTA (real-time analyzer) plug-in, which will show you a graphic representation of the tonal balance of your mix. For the majority of rock and pop mixes, the meat of the kick drum is around 40 - 50Hz. You should not see a rise in energy below those frequencies. For hip-hop and r&b, sub-bass below 40Hz. is important, but it should not be out of control. Look at professional mixes on your RTA and see what their tonal balance looks like. As I said in point #2, eq'ing, compressing and limiting the kick drum and bass independently is key to having a huge bottom end without sacrificing the volume the entire mix can eventually be.
8.) VOCAL SIBILANCE WAS NOT ADDRESSED PROPERLY - Sibilance (the sharp ear-piercing 'ess' sound in vocals) should really be addressed during the tracking process. If the tracking engineer let it slip, the second best alternative is to control it during the mix. The worst alternative is to fix it in mastering, which means the entire mix has to be de-essed, and that is going to affect everything else in the 7k - 8kHz. range. If you're working with a vocalist with a lot of sibilance, the best technique is to de-ess some while tracking the vocal, along with mic selection and placement, and then de-ess a bit more during the mix. The results will be much more transparent by preventing one de-esser from having to over-work.
9.) BEING TOO RUSHED - This is a huge one. There is really no reason why you should be rushing the mixing and mastering stages of production. People who have gone through the music production process more than once usually don't schedule release parties, radio promos etc. until they have CD's in-hand. Somehow the music universe has survived without hearing your album for centuries now, it can surely get by an extra couple of weeks. You should allow yourself several days to live with your mastered project before you send it to press. And you shouldn't just rush back to the studio with it. The important thing is how it sounds in your car, on your stereo system, on your friend's stereo system, from the next room, in a retail store if you have a friend working there that can sneak it in - all the ways you normally hear music.
10.) EXPECTING MASTERING TO MAKE YOUR MIXES SOUND PROFESSIONAL - Despite what many mastering engineers will tell you, quality cannot be created in the mastering room. All the mastering engineer can do is enhance the quality that is in your mix, and to make sure nothing is getting in the way of the critical elements of each mix. He cannot 'pull a diamond out of a goat's butt'. The key to having a big, professional sounding product to release is taking your time and paying close attention to each little detail, from the time the first mic is set up to the final tweaking of the vocal during the mix. If all is done properly, the mastering engineer will then be sweetening your mixes, which is what mastering should be all about, and not trying to repair them.
10b.) ALLOWING THE MIX ENGINEER TO 'MASTER' - Yes, anyone can afford a 'mastering' plug-in bundle these days. But unfortunately the plug-ins do not come with the decades of experience that a real mastering engineer will have. And they do not include the room and speakers that are necessary to hear what is really going on. Do not allow your mix engineer's ego, or greed, to get in the way of the quality of your final product. The real heavyweights in the industry know that mixing and mastering are two completely different jobs. The biggest names in mix engineers have no problem with a different engineer being credited for mastering. They know that what is in their best interest is to be credited as the mix engineer on a great sounding album, not being credited for every job on a mediocre sounding album. Whether you use DES Mastering or not, let a professional mastering room master your project.
Friday, March 25, 2011
SOME ALARMING NEWS REGARDING STORAGE OF YOUR MUSIC
Thursday, December 9, 2010
A NEW PROBLEM REGARDING CD MASTERS
If you are producing a CD, this is very important information concerning the production master that you deliver to your manufacturer.
All CD plants can accept a Red Book Standard CD-R as a production master. The problem with music on CD-R has always been that it contains an enormous amount of errors. When CD plants first began accepting CD-Rs it was very difficult to cut a CD-R that would meet the CD plant's standards. That is when Sonic Solutions became the standard in mastering software, because a CD-R master burned on a Sonic Solutions system (called a 'PMCD') was absolutely as low error rate as possible.. These PMCDs were burned on a specific Sony writer at 1x speed.
Unfortunately, rather than maintaining a high standard, the CD plants lowered their standards to the point where you have to deliver an almost unplayable CD-R for it to be rejected by a plant. This is not good news, as the CD's made from high-error CD-R masters will be more unreliable for playing on car players, boom boxes etc. and will have a lower sound quality. Consequently Sonic has maintained their status as the best mastering software, as a 'native-burn' Sonic PMCD is still the lowest error Red Book Standard audio CD-R. But now we have a new problem.
It is still important that audio CD-Rs to be used as production masters be cut at lower speeds. For instance the current Sonic soundBlade mastering system as used as DES cuts at 4x speed. However, CD-R manufacturers are continually modifying their dyes to be optimized for the fastest CD burner speeds. The result of this is that the last manufacturer who made CD-Rs for lower speed burns, Taiyo Yuden, has now scaled down that facility and has discontinued those discs. Mastering rooms who have already tried the new Taiyos report having to burn 5 or more masters before getting one with acceptable error rates. Even burning at 8x results in unacceptable errors. And it has been proven that anything approaching 10x speed definitely reduces the sound quality.
But fortunately there is a solution. The DDPi, as described in our blog entry DDPi - The New Preferred Master for CD Replication, is a completely error-free master. Even though in most cases it is delivered to the CD plant on a data CD-R or DVD-R, this does not affect the quality of the DDPi. The reason is, the method in which data is written to a CD-R is completely different from the method used to burn an audio CD-R. As we said, even the best audio CD-R has a lot of errors. But data CD-Rs are written in such a way that any bad sectors on the CD-R are skipped, and after the data is written a checksum is performed, which verifies that what was written to the CD-R or DVD-R is bit-accurate to the files it came from.
So once again we are emphasizing the importance of DDPi as a production master. DES will provide our clients with info on the best CD plants to use, as not all can accept DDPi.
Again for more info on the DDPi read our entry DDPi - The New Preferred Master for CD Replication.

